Various types of 3D modeling allow us to design various things, some better than others. Read on to see the best type of 3D modeling for you!
It doesn’t matter if you’re trying to print it, animate it, or render it: If you’re trying to represent something in three dimensions, you need a 3D file. These files are basically massive lists of coordinate points that define a shape. However, it would be very difficult for a human to go about designing something in 3D by only declaring coordinates.
Instead of theoretically writing these lists of coordinates by hand, you could use 3D modeling programs that let you create 3D objects using a visual interface. Computer-aided design (CAD) software take care of all the calculations and creates the file with all coordinates, so the designer only has to worry about shapes and sizes.
However, not all CAD programs are made equal; they’re often built around specific approaches to 3D modeling.
In this article, we’ll be looking at the main four types of 3D modeling and their pros and cons, and some programs that use them.
Contemporary 3D modeling revolves around four main approaches, each with its own strengths and weaknesses. Most other kinds of 3D modeling you’ll run into are a subset of these main four types or they’re highly specialized types of modeling for very specific goals.
Now that we have a rough idea of what we’re talking about, let’s look into each type of 3D modeling in a little more detail.
Solid modeling involves using primitive objects to build more complex shapes out of them. Some programs get you started with cubes, cylinders, spheres, and prisms, while others let you draw two-dimensional sketches and extrude them into 3D parts. Then, everything can be combined or “carved” from each other using Boolean operations to get closer to the final design.
This style of modeling is useful for computer-aided design (CAD). This is a type of industrial 3D modeling where exact dimensions for width, length, or radii and features like extrudes, fillet, and chamfers are essential to the creation of 3D objects that can be manufactured through 3D printing, CNC milling, or other industrial processes.
Popular solid modeling programs include Tinkercad and SolveSpace at the entry level, and Autodesk Fusion or Shapr3D for more advanced users.
When we look at the real world, we can quickly tell things are more than a stack of perfect cubes and spheres. To make models of more realistic objects that don’t look fresh out of a factory floor, another modeling technique is needed.
Wireframe modeling builds shapes out a network of points called vertices. Each group of at least three vertices can connect as a face, and each vertex can be part of one or more faces. The size and shape of your object and its components are defined the position of each vertex.
Many wireframe modeling tools use triangles as their basic elements, and the more triangles in the model, the higher the control we have on it, plus the more realistic it can get. The polygon count (the total number of triangles and other planar shapes in the model) is often a good indicator of how complex a model is.
There are many programs that use this approach, and some of the more popular programs for wireframe modeling are Blender, Maya, and Daz 3D.
Surface modeling relies on guiding lines and faces to define the shape and curvature of a part. The software then calculates a smooth surface that connects the guiding lines. Think of it as the way planes or boats are made: the surfaces created are their hulls.
In fact, planes and boats are why surface modeling was invented. In aerodynamic and thermodynamic designs, the behavior of fluids around shapes determines if a design is successful or not. Surface modeling is the best way to approach these challenges thanks to guiding lines, control points, and control planes.
The catch is that since this type of modeling focuses on surfaces, it can create models that look great but can’t be manufactured because of the limits of our processes or materials. If you want to create a physical representation of the model, you need to check that all surfaces are connected and that parts aren’t clashing with each other – in a word, that it’s manifold.
No program is dedicated uniquely to this technique, this is just another tool in their box. Yet, its underlying principles are so distinct that it’s considered as a unique modeling technique. In many programs, the main tool that does this job is called “Loft”. Some of the programs that can handle this type of modeling are Catia, FreeCAD, Inventor, and SolidWorks.
Finally, let’s dive into digital sculpting. The modeling techniques we’ve seen so far involve manipulating 3D objects with precision. At the other end of the spectrum lives digital sculpting, where 3D models start as a primitive shape that can be stretched, added to, or carved into like digital clay. In many ways, digital sculpting aims to bring the experience of physical sculpture to digital creation tools.
Shapes and techniques that are difficult or impossible to create with other modeling techniques are a breeze with digital sculpting. Specifically, organic shapes, natural objects, and textures, clothing, and more depend only on your skills to create and interpret them – and maybe some additional equipment. This is the kind of modeling where a stylus and a digital tablet (or a touchscreen) and a beefy computer might be necessary. Economy of polygons is the name of the game for other techniques, and the complexity of models created with digital sculpting can easily explode if you are not careful.
Popular software for this type of modeling include Swiss Army knife of modeling Blender, Cinema 4D, and relative newcomer Nomad Sculpt.
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