When working in Blender with a large scene containing many objects, it can be easy to lose track of things. Fortunately, there is a way to group objects together for easy manipulation and organization.
The main purpose of grouping objects together is to be able to organize and navigate your Blender scene with ease. However, there are a couple of things to note before you start:
Using the grouping and parenting functions together allows you to completely control your organization of complex projects. In the following, we’ll take a look at how to make, locate, and join groups. We’ll also quickly explain the simplest and most common use of parenting.
Say you have a bunch of objects that you want to associate together for easy navigation and reference. In our example we have a simple ‘tower’ made of basic objects. Let’s say we want to ‘label’ all these objects as part of the same ‘tower’. You may want to merge them as well, but you don’t have to. The steps are simple:
That’s it! Your objects are now grouped together. It is also possible to place objects in more than one group, if need be.
It’s easy to navigate your groups and the individual objects within them. On the Outliner panel on the right side of the viewport, you can look at the different parts of a scene. Here you can change the setting to Groups from the drop-down menu and you will see your newly-created group.
You can expand the group (by clicking the +) and see all the objects it is comprised of. This way, you can easily find the object you are looking for.
Sometimes, you may want to add objects to an existing group. You can do this by:
To remove an object, simply click the option below that one, Remove Selected From Active Group (Shift + Alt + G), and you can remove it from any group it is in.
You can also use the options above these ones to remove objects from groups: Remove From Group (Ctrl + Alt + G) or Remove From All Groups (Shift + Ctrl/Cmd + Alt + G).
Since parenting is a complex feature in Blender, we will only cover the feature most likely to be used. This is the Object Parent method mentioned earlier, where Child Objects are linked to a Parent Object. Like grouping, it is easy to do:
Now, all the objects are the children of the Parent Object, and any transformation done to the parent will also be done to the children. You will see a dotted line connecting the children to the parent to show they are linked.
You are now equipped to use both Grouping and Parenting in your scene organization. May it serve you well!
Feature image source: Tanner Hartmann / All3DP
License: The text of "Blender: How to Group Objects – Simply Explained" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.
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