All manufacturing processes have limitations, as even machines aren’t able to produce shapes as smooth or detailed as designed. A raw 3D printed part isn’t going to be perfect, therefore some post-processing is almost always needed. This is the step that eventually leads to “Wow! How did you make that?” Sanding is the most common post-processing technique in 3D printing, but it’s also more labor-intensive than other alternatives.
At first, you might be overwhelmed by the thought of sanding for hours. Rest assured, there are techniques to get faster and more professional-looking results. Sanding PLA has some unique challenges, and it helps to start with a smooth print. In this article, we’ll discuss everything you should keep in mind when sanding your 3D prints as well as how to do it. So, roll up those sleeves, and let’s get to work.
In order to avoid a lot of work later, it’s best to plan ahead to print parts that will be easy to sand. Everything from how you store filament to the settings you choose in the slicer can impact how much sanding your prints will require.
PLA, like most plastics, is hygroscopic, meaning it absorbs moisture from the air. Humid PLA going through the printer’s nozzle leaves a rough, inconsistent finish. It also leaves strings of material behind. New spools are shipped vacuum packed and with desiccant, so they aren’t a problem. Spools older than a few weeks, however, should be stored in a dry place or dried before printing.
Even how you export your 3D model from your design software can have an impact on the final print’s surface quality. Chord height is the maximum allowable deviation the STL file will have from the source model. A lower number means the model will have a higher polygon count, which reduces the faceted corners seen on curved surfaces. When exporting STL files, keep the chord height much lower than the print layer height.
If you’ve downloaded an STL file from a sharing site like Thingiverse, you won’t be able to change chord height. Generally, STL files on repositories tend to have a decent resolution, so this isn’t something you need to worry about.
Once you’ve got a smooth STL file, keep the momentum going in the slicer. There are quite a few settings that can help reduce the amount of sanding required. Here are a few:
Unique slicer features can also help achieve a smoother 3D print. UltiMaker Cura and PrusaSlicer offer a feature called “ironing”, which smooths the top layers of the print. By running the printer nozzle over the top layer, the high points are smeared flat. You may have to experiment with the settings, but it can help smooth that top layer.
Even if you’ve done all you can, sanding is still commonly required to achieve a superior finish. But sanding can be a lot of work, so why do it?
Whatever your reasons for sanding, you’ll want to start with fast material removal first. This gets the bulk of the shaping done fast.
Sandpaper comes in various types of grit (levels of roughness). Coarse grits (60 or smaller) are for fast material removal. Medium grits (60 to 80) are for smoothing before priming. Fine grits (100 to 120) are for preparing to paint. Very-fine grits (150 to 220) can be used in between paint coats. Extra-fine (400 and greater) are for shining and polishing after painting.
Often, the cheaper products have poor adhesives, which cause the sand to fall off the paper. Even worse is sandpaper with inconsistent grit sizes. A single coarse grain on a piece of fine paper can leave deep scratches, setting you back to rough sanding. Avoid storing course and fine papers together for this reason. It’s also important to clean a part before changing to a finer grit so as to remove any residual coarse grains.
Some parts’ geometry may require specialized tools to sand particular surfaces or hard-to-reach places. Luckily, this doesn’t have to be expensive, as there are many DIY solutions. A sanding block, for example, can be created by wrapping sandpaper around a piece of hard material, usually wood.
A foam, cloth, or rubber pad between the sandpaper and block helps the paper conform to the shape of the part. This sanding pad is good for softening hard edges and removing STL file artifacts. Thicker pads will allow the sandpaper to conform to the part’s shape. Be aware, though, that sanding sharp corners with a thick soft pad will cause the paper to rip if you push too hard.
Simply folding a piece of sandpaper is great for deep grooves and corners. Roll sandpaper around a dowel for enlarging or smoothing out holes. Of course, you can also print your own sanding tools.
In terms of sanding tools to buy, files are handy for hard-to-reach areas. PLA won’t wear out files but can clog the file teeth, so a file card – a type of wire brush for cleaning files – is good to also have on hand.
Another good item to keep on hand is a tack cloth, which is used to clean an object before priming or painting. All that sanding dust has to go somewhere!
Power tools are great for the fast removal of material over large areas. This can save a lot of time, but it takes a bit of practice. Friction will soften or melt PLA after a few seconds if the pressure or speed is too high, especially if the walls are thin or the part is small.
It’s advised that you start with less critical areas while you get a sense of how fast it heats up. Don’t sand one area long. If the part is getting less smooth as you sand, it’s getting too hot. A breeze from a fan may help, but it’s mostly about keeping the tool moving.
Fillers and primers are essential for hiding deep layer lines, gaps, and other low-lying defects. Larger gaps can be patched with wood putty or similar fillers, while primers are a type of porous paint that adheres well to the base surface.
There are a few types of primer to know about. Sandable primers go on thick to smooth surfaces. Brush-on primers cost less and are good for spot filling or very large projects. Spray primers are convenient and don’t leave brush marks.
The as-printed surface of a part has peaks and valleys. The peaks consist of print layers, support material, printer artifacts, or STL nodes. The valleys are the spaces between layers and gaps caused by interrupted nozzle flow.
To smooth the surface, you’ll need to flatten the peaks by removing material and raise the valleys with filler or primer. An aggressive first pass with coarse sandpaper will remove almost all of the peaks. Subsequent passes, each with finer paper, will remove scratches from the previous step.
Wet sanding can be used for finer grits. Using a bit of water helps clear away debris and prevents the paper from being gummed up, as primer and fillers can stick to the paper and clog the grit.
But most importantly: remember to always use a dust mask and eye protection when sanding!
How do you know when you’re done? How do you define finish level? Consider the end-use and how large a defect can go unnoticed. The baseline human eye can discern a feature about .3 mm in size from 1 m away. You can use this ratio to define the minimum flaw size for each use case.
To help determine how much more finishing parts require, always inspect them in good lighting and with the paint thoroughly dry. Paint shrinks as it dries, revealing imperfections.
To apply what you’ve learned to your next project, use this summary as a guide:
Once you’ve mastered sanding PLA, you can try other materials. Variations in hardness, grain, and softening temperature affect how a part is sanded.
Now, if all of this seems like too much work for you, there are a few other methods for smoothing PLA. A woodburning tool or soldering iron can be used to carefully melt the outer surface, achieving a low-effort smoothness. Here’s a master making it look easy on YouTube.
Some of these other techniques can be messy and require good ventilation. For example, epoxy or UV resins can be coated over the part, leaving a thick hard shell, but you don’t want to be breathing certain coatings for too long. After a few builds, you’ll find the right balance between time spent and quality of finish. Now, start your next project and start making dust!
License: The text of "Sanding 3D Prints: How to Sand PLA & More" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.
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