If you enjoy 3D printing, animation, or game design and have worked with Autodesk software before, you’ve probably heard of Maya. Having been available for over 20 years, Autodesk Maya has become a favorite for numerous animators, game developers, and 3D modelers alike. Maya has been used in Pacific Rim and Jurassic World: Fallen Kingdom for many of their animation needs as well as Lucasfilm’s Star Wars: The Clone Wars, Disney’s Wreck-It Ralph, and Sony’s Spider-Man: Into the Spider-Verse.
As far as software goes, Maya is rather complex, but learning to navigate and use it makes grasping other software easier. Not only is it great for getting your foot in the door with 3D graphics software but it can be downloaded for free with a student Autodesk account. Without an Autodesk student account, Maya will cost around $230 a month, $1,800 a year, or $5,100 for 3 years. Even if you’re starting from ground zero, having some experience with Fusion 360, SolidWorks, or Blender will give you a foundation of 3D modeling knowledge to build on.
If you’re intimidated by Maya but want to take your first steps toward learning this amazing software, this article’s for you. Here, we’ll teach you about the most common tools used for modeling in Maya.
Maya is a popular 3D computer graphics program used by both professionals and hobbyists alike. It is capable of animation, modeling, sculpting, simulation, and rendering realistic objects and characters, interactive scenes, and exciting effects. Maya can and is used by just about everyone, from game designers and 3D modelers to animators and VFX artists in franchises such as Lord of the Rings, Harry Potter, and Star Wars.
Since there’s so much that Maya can do, we’ve broken it into parts, starting with the installation and working our way through to useful tools, ending with a collection of resources and tutorials if you want to dive even deeper. In general, 3D modeling uses software to create three-dimensional objects such as buildings, machine parts, or characters for engineering, games, or animations. Usually, any given 3D modeling program might be geared toward only one of these professions, but as mentioned, Maya is capable of doing all of it.
There are a few other programs that are similar to Maya, such as Blender, 3ds Max, and ZBrush. Blender and Maya are quite similar, but Maya is supposedly more user-friendly. Some features in Maya, such as rendering and VFX, are more professional. Access to the programs themselves is also a point of difference: Blender is free while Maya has a price tag. ZBrush is one of, if not the most, popular and highly rated software used for digital modeling and sculpting. You’ll find the perpetual license for ZBrush to be nearly $1,000, while the monthly cost is about $30 – which is about seven times less than Maya’s monthly fee.
Now that we’ve covered the basics, let’s get started! We invite you to open up Maya yourself and follow along, as we explore the software.
To install Maya, it’s best to have Windows 10, MacOS 10.13.x, or newer, with a minimum of 8 GB RAM, but more is recommended. A graphics card helps with rendering and having plenty of free space on your hard drive and a three-button mouse is the way to go – otherwise, you’d have to alter settings to get the same functionality and that will only be a hassle.
Downloading is as easy as going to the Autodesk website and signing up for a free trial, purchasing a subscription, or setting up a student account and downloading for your OS. Keep in mind that both of the free versions are only for personal, non-commercial use.
Once downloaded and opened, you can see that Maya’s interface has a wide selection of tools and View panels. At first, it can seem rather overwhelming with the sheer number of features and tools available in the main workspace, but we’ve broken the main components down below.
Probably one of the most important abilities to learn right off the bat is how to navigate the viewport. As stated above, the viewport is like a window that you use to view and edit scenes and objects. It allows you to view the project at any angle, inside and outside objects, and toggle to other objects when needed. Below are the primary tools for using the viewport, involving a few keys and your mouse.
Using the tools above you can tumble, track, and dolly the scene to different points of view. If you zoom in enough you can even look inside an object and make edits from there. This is helpful with complicated or intricate designs where you may not have a good view from the outside. Be sure to occasionally focus on the model as a whole, or from a different view, when working on details to see the overall effects of your edits.
Now, being familiar with the user interface and how to move around, we can get started by inserting a 3D shape. In the tools shelf at the top left where there are a sphere, cube, cylinder, and cone icon, click on the cube polygon to automatically add a cube mesh to the center of the viewport. This is the first step toward creating characters and models with Maya!
When a new object is created, it begins in the Object Selection Mode by default. This mode can be used for entire models or objects. To get another object back into this mode, click on the icon in the top toolbar, labeled above in red (it is a mouse pointer on top of a blue square, which is on top of a white circle). When selected, this mode turns the object green, meaning it can be moved or transformed as a whole.
The Component Selection Mode icon is labeled in yellow (the icon with three white squares, and one blue). This mode turns the object blue when selected and allows you to select and transform elements of an object, such as individual faces, edges, and vertices. These individual elements are also known as the “components” of the object. You can do some rough sculpting by clicking and dragging in this mode which is primarily used for cleaning up models.
You can swap between these two modes by pressing F8. You can also select a specific component, such as vertices with F9, edges with F10, and faces with F11. Another option for changing modes is pressing and holding the right mouse button. Doing so opens a marking menu of options, including vertex, edge, face, and object mode.
Now that we can move around our working space and select objects, we can manipulate them. Manipulating objects and components is one of the core operations for modeling in Maya. Several of the tools are controlled similarly to scene navigation, but instead of moving the scene, these tools adjust the object or components. Many of these tools have hotkeys and learning them early on will help you to develop a strong workflow. Creating a “map” showcasing the most used hotkeys can help you learn and get used to using them.
While all components can be translated, only edges and faces can be rotated or scaled. Altering objects by scaling, translating, and deleting components can result in overlapping or missing faces, creating “impossible” shapes, or altering adjacent components in unexpected ways. Modeling isn’t always precise so many character designs are made with an artist’s eye, and mistakes will be made – but they can be fixed! (Don’t we all love “Ctrl + Z”?)
We’ve now gone over the most basic tools. Now, we’ll go over tools for changing objects, such as combining or separating them in particular ways. Even with the tools below, there are still a great many we will have to leave out, but these are some important ones to try out first as you’re getting your bearings. You can find them in the tools shelf or, on the right side of the viewport, you can click on the “Modeling Toolkit” tab (instead of the Attribute Editor).
Each of these tools can be found in the Mesh drop-down menu. Feel free to try each tool out to see how it works for your next project.
While in this article you’ve hopefully found the basics to get started with Maya, in case you want to learn more in-depth methods of modeling or you’re a visual learner, there are plenty of tutorials you can check out.
Additionally, there’s the official Maya Help site which has links to videos, support, and certification learning options. Other resources include Maya’s Learning YouTube channel, Area by Autodesk, and SimplyMaya for online training and community support. Above all, get started with a project, there’s no better way to learn Maya than by trying out the software!
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