Most people model on either a laptop or desktop, where they have plenty of power and a personalized setup for their 3D modeling software. However, on occasion, you may not have access to your usual workstation. Enter Prisma3D, a free Android app that allows you to develop designs on your mobile phone from anywhere.
With several useful features like modeling, rigging, and animation, Prisma3D is an interesting and fun app to work with. The user interface (UI) is incredibly intuitive, and most of the tools are easy to understand and use. Version 2.0 is available for download on Android devices from the Google Play Store. This updated version includes a host of new features, including a fresh UI and precise rotating and positioning.
As far as modeling software goes, it lacks several features that are common on similar, desktop-based software like Blender. With that said, it’s a great option for on-the-go drafting in your free time. If you’re wanting to model, animate, or render while on the go, continue reading!
Downloading Prisma3D is as easy as installing any other app from the Google Play Store. Keep in mind that your device must run on AndroidOS 4.3 or later. Based on reviews from the Play Store, you can also consider using devices like the Galaxy S9 or more recent models to avoid lag or other small glitches that may happen when running the app on older phones.
This app also works well with the increased precision of a stylus. So, when downloading Prisma3D, it might be worthwhile to purchase a stylus to use in tandem with the app.
Prisma3D’s UI may seem confusing at first, as it has to hide a lot of text to preserve as the scene viewing area. Exploring the app for several minutes will give you a better idea of how everything is organized. Here’s a general overview of Prisma3D v2.0’s layout:
Prisma3D provides several different features without making the application feel too cluttered or crowded. This is achieved by separating the main features into the four corners of your device and keeping sub-features well-organized. Follow along to learn about the main features you’ll use when creating characters and models.
If you select the Scene Editor, an object insertion menu will appear. There are a few default objects like the cube, sphere, camera, and light, as well as an Import button that allows you to import meshes locally from your device. Whenever one of these objects is selected, it’ll automatically be inserted into the scene with the upward-pointing axis at the center of the object.
Once the object is in the scene and selected, you can modify it by changing values in the Tool menu on the left-hand side. Selecting the Translate, Rotate, or Scale tools will display an axis on the object for click and drag modification – if accuracy is not needed. In version 2.0, objects can be precision rotated and positioned using an on-screen number pad to specify angle and distance.
Mesh-based objects can be modified in a few different ways, such as changing the object’s color. Text can be altered to show any words that you’d like. Non-mesh-based objects, such as light and cameras, are directional and change the scene depending on which direction they’re facing.
Lighting is important, especially when making video projects. In Prisma3D, four types of light objects can be made:
Lighting intensity and color can also be changed using drop-down menus in the app, and there are many ways to use lighting in Prisma3D to make a scene pop.
Nearly all open and closed meshes have solid flat surfaces called faces. Those that don’t are called wire meshes. To edit your object’s faces, select the cube with the shaded side on the Bottom Bar.
When selected, the tool gives you the following editing options:
It’s also possible to select faces and transform them with the Object tools, namely Translate, Rotate, and Scale. Simply select the face you want to alter, then the Object tool you want to use. Each will have a new axis pop up that you can click and drag to alter. Unlike the actual objects, you can’t transform faces with specific values, only by clicking and dragging.
Modeling and character creation require adjusting edges and vertices, and Prisma3D offers a lot of edge and vertex editing features. These are the tools that Prisma3D offers for edge and vertex editing:
Grouping allows you to transform multiple objects as if they were one object. This feature includes letting you rotate, move, or resize all shapes or objects at the same time. When multiple objects or components are first grouped, a new axis will be created for the combined objects at 0, 0, 0. For the best results, be sure to keep each object position in mind when working with the group.
The feature is managed in the main viewing area as well as the Model Tree. To group objects, select one you want in the group, then the Group option from the new tools that show up on the Bottom Bar. Adding more objects to your group is pretty easy: Select, then drag the object to the designated group hierarchy in the Model Tree.
Groups can also be put into other groups, and renaming your groups is immensely helpful with navigation if you have more than one. It’s also worth noting that bones attached to objects are automatically transferred when the objects are put in a group.
Thanks to its rigging, skinning, and animation features, Prisma3D is great for getting started with character and scene development. To access the Rigging and Skinning features, you just need to check out the bottom right-hand corner of the Modeling workspace.
There, you’ll see a Skeleton button, which opens the Rigging Editor. Next to it is a silhouette icon, which is the Skinning feature. We’ll discuss both in more detail below.
When making a character, you need to give it the ability to move. To make sure only certain components of the character move, you must rig it with “bones” and “joints” that the components will move along or about. These bones are rigged together into a wireframe that’s called a skeleton. This allows an animator to program the character’s movement however they want.
Adding bones is as easy as selecting the object, followed by the Skeleton button, then clicking where you want a joint to be. With the Skeleton tool still selected, clicking the model again will create a bone component between the two. Each new click will add a new bone from the last joint.
Rigging takes practice, and it always helps to have a good tutorial to learn the process.
Skinning is the process of binding a 3D mesh to a skeleton, meaning any created joints will have an influence on the components of your model and move them accordingly. Creating a model that moves accurately is dependent on correctly skinning the mesh. Prisma3D doesn’t have the most accurate skinning software, but it’s still great for developing drafts for animation.
To do it, make sure you have already created a skeleton for your model. Once you have your skeleton, select the Skin tool. It’ll ask if you want to skin the bones you’ve created for the object. Selecting “Yes” will enable the model’s mesh to move in relation to the bones.
Keep in mind that skinning a character can be an iterative process. You may need to edit and refine the skeleton and the model’s deformable components multiple times until you get the correct skin deformation effects.
For scene animations, Prisma3D also offers an Animation mode. As mentioned above, tapping the “Animation” button on the Ribbon will toggle to the Animation workspace.
Prisma3D uses something similar to a keyframe animation timeline. Each animated movement for your object is done by selecting a beginning position at a beginning time and an ending position at an ending time. When this keyframe is played, the object moves to that final position using particular movement techniques that can be specified in-app. In fact, multiple objects can be animated at the same time, either as groups or individual selections.
There are quite a few in-depth animation tutorials, including some focusing on the basics. Once you’re comfortable with Prisma3D’s animation tools, you might be able to make impressive animations using just the Android app.
The final step in any video project is, of course, rendering the final product. In Prisma3D, this feature is located in the Main menu. All you have to do is click on the hamburger icon in the top right corner, then select “Render” from the drop-down menu.
Here’s the general process for rendering:
While no other actual rigging and animation software exists for Android as of yet, there are apps that share some features with Prisma3D. In some instances, they even offer more powerful tools in particular areas, such as sculpting. You can use these alternative apps to create intricate models and then import them into Prisma3D for animation and rigging.
As you can see above, Primsa3D’s ability to create animations is rather unique among mobile applications. Other applications tend to focus more on modeling and sculpting features, with users finishing on PC applications. Prisma3D is similar but gives you a head start with rigging and animations, whether for draft purposes or full stand-alone short features.
License: The text of "Prisma3D (3D Modeling App): All You Need to Know" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.