Low-poly is a modeling technique used to achieve stylistic, geometric recreations of real-life objects. The “poly” is short for polygon, and it refers to the number of shapes in a mesh. The mesh is the amalgamation of all the vertices, surfaces, and edges that make up a 3D object, and low-poly designs, accordingly, use a low number of polygons in their meshes, resulting in that stylistic shape.
All models use polygons, but with other types of modeling, the mesh has a much much higher number of elements, so the shapes of the individual polygons are less noticeable. Typically, for low-poly models, a character will have around 300 polygons.
Low-poly models are popular in the video game industry because they’re lighter to render and use in games, and can be faster to model. From a design standpoint, low-poly models allow the designer to push the boundaries of how a character or object looks, similar to making a caricature of the real thing, which can be an interesting way to make your scene or game look unique.
In 3D printing, low poly is also a popular technique because the regular shapes and lack of fine detail make objects straightforward to print. The simplicity of this design style makes a great starting point for beginners to both model and print.
Your modeling style is a mix between technical skill and artistic preference, and both will be greatly influenced by the polygon count. Your modeling style is also not something you can force but rather something that will develop and improve with time, the more you practice. However, there are always parameters that you need to choose, like whether to use low-poly, organic, or hard-surface modeling to make your object. This will affect the type of products and final look of what you create.
There many instances when low poly is the most attractive option. For long projects, where you have to animate a lot of frames, low-poly modeling is a practical choice. It lightens the workload, allowing you to work on perfecting the animation rather than sinking time into the models. Low-poly designs are especially popular in projects worked on by a team, like mobile game modeling, as they’re easy to recreate. As long as the style is charming, the animation is fluid, and you use good shaders, low poly is a good choice for gaming.
In regards to 3D printing, low poly is popular to create simple designs like puzzles and for objects that require dual extrusion. Some people like to make printed sets with this method because it gives the set a sense of unity in style. Newcomers to 3D printing sometimes start by printing low-poly projects, as the simple geometries allow you to get to know the machine and the printing material, without worrying about small details in the design.
Blender is a free and open-source 3D modeling program that’s used by everyone from hobbyists to professional film studios. In addition to its modeling capabilities, Blender can handle textures, rigging, lighting, animation, and everything in between. It’s a great program to learn, whether you want to work with static models for 3D printing or get into the world of animation, and one of its many capabilities is low-poly modeling.
There’s a very similar process that’s followed for modeling any object in Blender, changing mostly in how much you repeat a step. But it’s easy to get the hang of, and you’ll be developing your own style before you know it. So, let’s look at how to get started on low-poly modeling using Blender.
And that’s it! The rest is up to how much detail you want to add to your model. More polygons means more detail, but also more time modeling.
If you like the low-poly look but don’t want to model an object from scratch, Blender has a way of making more organic-looking low-poly models by using the “Decimate” modifier. This tool reduces the vertex and face count of a mesh with a simple slider, which will give the low-poly appearance we’re looking for.
Once you’ve loaded a higher-poly model into Blender, right-click the model in Object mode and find the modifiers menu (wrench symbol). Click “Add Modifier > Decimate” to access the tool. Move the slider or enter a value and watch how the appearance of your model changes. Once you’re satisfied with the result, hit “Apply”. Just don’t go too low or your object will no longer be recognizable! And be careful: It’s not possible to get that detail back by sliding the other way once it’s saved – you’ll have to start from the beginning.
License: The text of "Blender: Low-Poly Design – Simply Explained" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.