Blender provides a platform to do almost anything as a 3D designer. The free graphics software can be used for 2D and 3D art, animation, visual effects, texture painting, rendering, virtual reality, rigging, character modeling, and more. We’re not afraid to say it, Blender does it all!
Given everything that can be accomplished in Blender, sometimes the design workspace can become cluttered and disorganized. When building a big 3D scene with lots of objects, it can be hard to keep track of each and every one of them.
This is where grouping objects comes in handy. Blender offers a way to categorize objects into respective groups so that the users can access the objects easily and edit them as required.
One thing worth noting when you’re working with grouped objects: In Blender, you can use the Transform tools to define and edit an object’s location, size, and angle of rotation, among other characteristics. Grouping objects in a Collection won’t affect the transformations of individual objects in a particular Collection. So, for example, if you choose to put a cone and a sphere in a Collection, and you change the latter’s size, that won’t affect the size of the cone, irrespective of the fact that they’re both in a Collection.
In this article, we’ll look at how to group objects in Blender and why it’s helpful to keep up with organizational needs! Let’s get started by getting our bearings in Blender.
The screen that appears right after opening Blender is called the Splash Screen. It contains an Information Region, which displays the Blender version used, and an Interactive Region, which allows you to open a new, recent, or pre-saved file, to open files that were auto-saved by the software, and displays links to the Blender Release Notes and the Development Fund.
After opening a Blender file, the user interface (UI) can be broken up into four important sections:
Now that we’ve gone over the basics, let’s look at the steps for grouping objects in Blender!
First, you need to decide what objects you want to put together in a group. The groups in Blender are referred to as a Collection. For demonstration, we’ll use the random objects pictured above that can be added to the 3D Viewport.
After choosing the objects that you want to group together in a Collection, complete the following steps:
Tip: If you want to select all the objects in the scene, simply press the ‘A’ key on your keyboard.
The selected objects will be highlighted in orange.
Note: There’s a collection in the Outliner named “Scene Collection” by default. It can’t be deleted, and it contains all the objects and Collections in the scene, as it’s the highest in the Collection hierarchy.
After selecting the required objects:
Tip: To make a new Collection, you can also press “Ctrl + G” on the keyboard. Alternatively, click on the “New Collection” button at the top-right corner of the Outliner.
After successfully grouping the objects together, we’ll look at some important tools and menus related to grouping in Blender.
All new and already existing Collections can be found in the Outliner. The Collections can be expanded or contracted by clicking on the small arrows to the left of the Collection name. (Expanded Collections display all the objects and Collections contained within.)
There are two tools that can be useful for managing multiple Collections:
If you’re searching for an object in a contracted Collection, you don’t need to expand it for the searched object to be highlighted – the respective Collection will expand on its own.
When you right-click on a Collection’s name in the Outliner, a Collection menu opens, which displays the following options:
You can also control the visibility of the objects and Collections in the Outliner and the scene. Here’s how to do it:
You can filter the Collections and objects in the Outliner as you need. The Filter option is present at the top right corner of the Outliner, which displays the following options:
Assigning the objects as “Parents” and “Children” in Blender is another way to organize their hierarchy. Although it’s not the same as “grouping”, it does help set which object will be at the top of the hierarchy and which objects will be below it.
Note that one Parent can have multiple Children, but one Child cannot have multiple Parents.
To assign a Parent-Child relationship in Blender:
In the Outliner, you should see that the objects have been set as Parent and Children respectively. That means that the object selected as a Parent will have the objects selected as Children under its hierarchy. We set the box as the Parent for our demonstration in the image above.
One of the important distinctions between forming Collections and forming Parent-Child relationships for grouping is the behavior of the Transform Tools (translation, rotation, and scale) for both scenarios.
As mentioned in the beginning, grouping objects in a Collection and transforming one of them won’t affect the transformation of other objects in the same Collection. However, when you form a Parent-Child relationship between objects, the transformation of the Parent will usually also apply to its Children. It’s also worth noting that transforming Children won’t transform the Parent.
License: The text of "Blender: How to Group Objects – Simply Explained" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.