As the name suggests, velocity painting uses speed differences to add texture to your model. You don’t need to change any hardware for this, it’s purely a software trick.
Developed by Mark Wheadon, this technique imprints any image you want onto your model by varying the feed rate of the 3D printer in a controlled manner. It changes the thickness of the model at the corresponding location, thus resulting in a pattern on the object. The areas with darker shades are printed slower, while the areas with a lighter shade are printed slightly faster. This creates a visible pattern on your print.
The result is an object which has a texture corresponding to your image.
This tool is available for free on Mark Wheadon’s website. He’s also uploaded the source code for the software on his GitHub page. The software itself is open-source, too, and the actual tool is straightforward to use.
Let’s take a look into how you can get your object velocity painted.
Before getting going with velocity painting, you’ll need a few things:
Let’s take a look at each section of the application:
Once you load the files and input all the values, click “Generate”. You can then choose to save the file in your desired location.
Now that you’re familiar with the tool, here are some tips to give you a head start:
Well, that’s it. Check out some of the ready-to-print models on the velocity painting site, along with the instructions to make them.
(Lead image source: Mark Wheadon via Twitter)