Probably you’re already familiar with the term “texture”, but in terms of 3D asset creation, it usually refers to the skin of a 3D object, taking the form of a 2D image projected onto a 3D model.
Imagine a normal sphere that you can then turn into a tennis ball, golf ball, football, and more simply by changing the outside looks and not touching the 3D model itself. That’s textures at work. As the name implies, texture painting is usually the process through which you paint a new texture or make changes to an already-made texture.
In this article, we’ll guide you through the process of texture painting a model in Blender 2.8, with a brief explanation of the most common tools to use while doing so.
Before we start texture painting a 3D object, we’ll need to make Blender’s workspace more adequate for the task:
If you managed to successfully unwrap the object, it should now appear purple in the 3D viewport, meaning that it has no textures applied. Furthermore, it should show a warning saying, “Missing textures detected.”
To solve this, follow these steps:
If you already have the image texture you want to put onto the 3D model, simply click “Open” and choose the texture image file. If done correctly, it should then display on the 3D model. To apply more complex textures, check out our article on UV mapping.
The main tool for texture painting is called “Draw“. It basically allows you to draw on top of the texture you applied to the 3D object before. This can be used to draw entire textures from scratch or edit small mistakes.
The other tools are the following:
Depending on your workflow or what type of work you need to do with texture painting, you’ll be using some tools more others.
Here are some basic tips you might find helpful once you get started:
(Lead image source: DigitalExposureTV via YouTube)